The story of D&D's revocation of its Open Gaming License has started hitting mainstream outlets. It's a story I've been following very closely.
My friend and I have a (very, very) small-time publishing company, that has once published something and made grand plans of publishing more. I think we've earned around $60, in total. It's really just a hobby. But this is sort of the point. A major part of D&D, of the fun of it, is being creative and imagining new things, designing new things, and sharing them with other people. This is something every DM does, to one degree or another. That's why I've been following the case.
For those who haven't been following, I'll give a quick summary of the situation and why this matters.