Early D&D used to be a mishmash of various different rules. Roll this die for this, that die for that, look on a table for this other thing. Thieves rolled a percentile die (two d10s with one treated as the "tens" place) and compared to a table on thieves skills; fighters rolled a d20 and looked up their result on a table organized by their level and the targets AC; later fighters rolled a d20 and compared THAC0 and AC to the result; some traps you rolled a d6 and found it on a 1, some doors you rolled a d8 and forced it open on a 1, some checks you rolled a d20 and tried to get under your ability score like STR.
It was kind of a crazy, scattered mess.