Sunday, August 21, 2022

An Enlarged Yolk Sac

We meant to ask about prenatal vitamins.  Nelly has been taking these gummies that are overly sweet and she has to chew and she can't stand them anymore.   The next thing we said was going to be, "do you have any recommendations for prenatal vitamins?"

But I don't know what we did actually say next, because that's when the NP told us the yolk sac was 9mm.

That datum meant nothing to us, either.

Five weeks earlier, just three days after we learned about the pregnancy, sitting six hours in a covid-infested emergency room with a sharp pain in her left abdomen, was the first time I learned what a yolk sac was.  It was the thing we needed to see in the uterus where it was supposed to be to know that this pain wasn't what it wasn't supposed to be.  It was that thing that finally showed up in the ultrasound, a tiny round black and white bubble that the radiologist labeled without further comment "Yolk Sac", that meant the pregnancy was not ectopic, that we could stop worrying, that we could relax and wait the remaining six hours until a doctor finally saw us to tell us the baby was fine.


Five weeks later, that same yolk sac is too large.  It is 9mm.  

Wednesday, August 3, 2022

Anti-THAC0 Attack Mattrices

Anti-THAC0 Attack Matrices

The Path of THAC0

Before it was D&D, it was called Braunstein, and was a miniature wargame (like Warhammer) but with special focus on individual hero units who gained special equipment and levels of experience as the war campaign progressed.


In these days, the word "dice" meant normal, cubical six-sided d6 dice. So when Dave Arneson, the first DM, needed a mechanic to resolve hand-to-hand single solider combat, he needed a way to compactify all of the complicated reality of damage done by a man with a heavy piece of metal in his hand trying to strike another man bound in metal plates, and he had to use six-sided dice to do it.

Saturday, July 9, 2022

Seiges & Sappers: the D&D from a parallel universe without Gygax


A little while ago, someone posted this blog post asking this question:
"A game designer from a parallel dimension with no D&D nor Gygax is tasked with designing a game supporting common OSR principles. What would such a game look like?"
The original intent of the question was to remove deadweight mechanics form the game. Ideas that started with Gygax and early versions of D&D, that no longer make sense, but that have stuck around because of their historical inertia.

As an example, clerics as PCs and wizards who can't heal. It would make sense for wizards to have healing magic, and the only reason they don't seems to be to stop them from intruding on the cleric's space. But why is there a cleric in the adventure to begin with? Because one of Arneson's friends wanted to play Van Helsing from the Hammer movies while they were fighting a vampire named Sir Fang (yes, that was really the vampire's name) . That's why there is a cleric class in D&D, and it continues to exist because of inertia.

Remove that history and re-make the game again, and you'd probably drop clerics and give wizards healing spells.

But I was actually more intrigued by the literal wording of the prompt. A parallel dimension with neither D&D nor Gary Gygax. What is this dimension, and what kind of game can come out of it? Let's imagine a universe where we are making the first roleplaying game, where D&D has never existed, and where Gygax also doesn't exist. What does the first roleplaying game out of this universe look like?